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Now Cadence of Hyrule players can get a real feel of it now Aria is in the game.
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To even unlock Coda you need to beat all characters mode, which is beating all 4 zones (now 5 with Amplified DLC) in a row.Īlso to add with Aria's story sequences, she has a unique boss as well now iirc? Like she gets a super boss, so after beating all the zones with her, you have to fight an even harder boss with her restrictions of take no damage/miss no beat. I don't think the devs expect anyone to beat the game as Coda. They're a combination of Aria (missing a beat is death), Monk (can't pick up gold, I think items as well) and Bolt (double speed). I won't ever unlock Coda or even beat the game properly with Aria (even after they made her a lot easier, CoH Aria is closer to old her without an extra life). The developers working on it have far more experience than just that, of course – and, credit where it’s due, Crypt of the NecroDancer totally rules – but it’s still a studio of less than two dozen people (according to its website) making an honest-to-goodness official Zelda game.Necrodancer has this but with characters. When Cadence of Hyrule comes out this Spring it will be Brace Yourself’s second release ever. Even more mainline Zelda games like Minish Cap and Oracle of Seasons and Ages were developed by Capcom.īut this is different. Nintendo has, of course, used third-party developers for major series like Mario and Zelda in the past: Ubisoft made Mario + Rabbids and put Starfox in Starlink: Battle for Atlas, and Koei Tecmo worked on both Hyrule Warriors and Fire Emblem Warriors to name a few recent ones. “When you look at a case like Cadence of Hyrule, there’s special cases in some instances where our Japan team see content and see titles that they want to work with and a two-way street, really.”
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On Nintendo’s side, Scott tells me that “developers are always reaching out to Nintendo to include IP in their games,” but clearly something was different this time around.
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